sv_doors_push_players -> 0 -> If true a door will push players out of the way as it opens and closes.
sv_downloadurl -> 0 -> Location from which clients can download missing files
sv_dumpstringtables -> 0 ->
sv_footstepinterval -> 0 ->
sv_forcepreload -> 0 -> Force server side preloading.
sv_gametypes -> 0 -> Allowable game types lobbies will search based on this.
sv_infinite_ammo -> 0 -> Player's active weapon will never run out of ammo
sv_lagcompensationforcerestore -> 1 -> Don't test validity of a lag comp restore just do it.
sv_lan -> 0 -> Server is a lan server ( no heartbeat no authentication no non-class C addresses )
sv_log_onefile -> 0 -> Log server information to only one file.
sv_logbans -> 0 -> Log server bans in the server logs.
sv_logecho -> 1 -> Echo log information to the console.
sv_logfile -> 1 -> Log server information in the log file.
sv_logflush -> 0 -> Flush the log file to disk on each write (slow).
sv_logsdir -> 0 -> Folder in the game directory where server logs will be stored.
sv_master_legacy_mode -> 0 -> Use (outside-of-Steam) code to communicate with master servers.
sv_maxrate -> 40 -> (If sv_minrate is > 0) this sets the maximum value for cl_rate.
sv_maxrate -> 0 -> Max bandwidth rate allowed on server 0 == unlimited
sv_memlimit -> 0 -> If set whenever a game ends if the total memory used by the server is greater than this # of megabytes the server will exit.
sv_minrate -> 0 -> This sets the minimum value for cl_rate. 0 == unlimited.
sv_minrate -> 5000 ->Min bandwidth rate allowed on server 0 == unlimited
sv_noclipaccelerate -> 5 ->
sv_noclipduringpause -> 0 -> If cheats are enabled then you can noclip with the game paused (for doing screenshots etc.).
sv_noclipspeed -> 5 ->
sv_password -> 0 -> PROTECTEDDONTRECORDServer password for entry into multiplayer games
sv_pausable -> 0 -> Is the server pausable.
sv_precacheinfo -> Show precache info.
sv_prop_door_max_close_attempts -> 8 -> Number of times blocked doors will try to close before becoming non-solid and forcing a close.
sv_pure -> Show user data.
sv_pure_kick_clients -> 1 -> If set to 1 the server will kick clients with mismatching files. Otherwise it will issue a warning to the client.
sv_pure_trace -> 0 -> If set to 1 the server will print a message whenever a client is verifying a CRC for a file.
sv_pvsskipanimation -> 1 -> Skips SetupBones when npc's are outside the PVS
sv_querycache_stats -> Display status of the query cache (client only)
sv_region -> -1 -> The region of the world to report this server in.
sv_reservation_timeout -> 45 -> Time in seconds before lobby reservation expires.
sv_search_key -> 0 -> When searching for a dedicated server from lobby restrict search to only dedicated servers having the same sv_search_key.
sv_search_max_ping -> 150 -> Maximum acceptable ping when lobby leader searches for dedicated servers.
sv_search_max_results -> 75 -> Stop searching for dedicated servers once this many are found.
sv_showfootsteps -> 0 -> Shows client (red) and server (green) footsteps (1=client-only 2=server-only 3=both)
sv_showhitboxes -> -1 -> Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth use on listen server only).
sv_showlagcompensation -> 0 -> Show lag compensated hitboxes whenever a player is lag compensated.
sv_showposeparams -> 1 ->
sv_showtags -> Describe current gametags.
sv_shutdown -> Sets the server to shutdown when all games have completed
sv_skyname -> 0 -> Current name of the skybox texture
sv_soundscape_printdebuginfo -> print soundscapes
sv_specaccelerate -> 5 ->
sv_specnoclip -> 1 ->
sv_specspeed -> 3 ->
sv_spectatoridletime -> 3 ->
sv_steamgroup -> 0 -> The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm
sv_steamgroup_exclusive -> 0 -> If set only members of Steam group will be able to join the server when it's empty public people will be able to join the ser
sv_tags -> 0 -> Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
sv_tankpropfade -> 1 ->
sv_turbophysics_shadow -> 0 -> players have physics shadows even when sv_turbophysics is 1
sv_unlockedchapters -> 1 -> Highest unlocked game chapter.
sv_visiblemaxplayers -> -1 -> Overrides the max players reported to prospective clients
sv_voiceenable -> 1 ->
sys_minidumpspewlines -> 500 -> Lines of crash dump console spew to keep.
systemlinkport -> 27030 System Link port
tank_attack_range -> 50 -> Distance from Survivor that tank triggers own swing.
tank_auto_swing -> 0 ->
tank_burn_duration_expert -> 40 -> Number of seconds a burning Tank takes to die
tank_burn_duration_hard -> 35 -> Number of seconds a burning Tank takes to die
tank_burn_duration_normal -> 30 -> Number of seconds a burning Tank takes to die
tank_burn_duration_vs -> 30 -> Number of seconds a burning Tank takes to die
tank_fist_radius -> 15 ->
tank_ground_pound_duration -> 1 ->
tank_ground_pound_reveal_distance -> 500 ->
tank_raffle_debug -> 0 -> Fill the tank raffle with dummy values for debugging
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