This code will cause the game to cycle through the available enemy parties in sequential order, i.e. on the first encounter, you'll get the digit 1 encounter for the area, on the second, 2, and on the third, 3, and so on. When you've exhausted the available enounters for the area, the process starts over again at zero. Note that to save space, you start at one when the game loads, but the 0 digit has a valid encounter as well. It will be the last one you see in the area. Also note that when you move to a new area, it will either keep going from where you left off, or it will start over at zero, depending on how many possible encounters there are in the new area.
Cycle Through Encounters (Freeze)
Press Start + Up to Freeze (Default)
Press Start + Down to Unfreeze
200C0000 3C01000D
200C0004 8422FFFE
200C0008 8026FFFD
200C000C 00461021
200C0010 0043282A
200C0014 0005100A
200C0018 A7824428
200C001C 03E00008
200C0020 A422FFFE
20346200 08030000
20346204 87834424
D089A39C 0000FFE7
000CFFFD 00000000
D089A39C 0000FFB7
000CFFFD 00000001
Just so we're clear, the code starts out frozen by default. It serves the same function as the other code, but you can press the indicated buttons to freeze the cycle at the current encounter. You can do this during the battle, or afterwards until the next encounter is hit. Note that with this code, the digits will start cycling at zero, unless you unfreeze the code before the first encounter. If you move to a new area that has fewer encounters, it will go back to zero, and remain frozen there until you press the right buttons. You can unfreeze the cycle at any time.
By way of example, using these codes results in the following list for the Mountain Pass near the Beaver Dam (minor spoilers may follow):
0 Zadum
1 Tree Wizard
2 Dragonfly x 3
3 Mad Condor
4 Mad Condor & Dragonfly x 2
5 Avolo Pestis & Dragonfly x 2 (area boss)
6 SoLaTi (probably only until captured)
The last guy there should give you an idea of one way these codes might be really handy.
Oh, and just in case someone wants it (it won't be too useful unless someone takes the trouble to compile a list of every area in the game):
Always Encounter the Same Enemy Party
203461C8 2402????
203461CC A7824428
Most likely the available quantities will always be one digit (000?), but the game allows that much space, and it should work as an alternative no encounters code if you make ???? = FFFF, so just think of the extra question marks as leaving the options open.
Edit: And one more thing, in case it's not painfully obvious, you can't use the freeze-able code at the same time as the other cycle through code.
Press L2 + Up For More Encounters
E002FEEF 0089A39C
2025C2D4 00000000
1025C2DC 00003E99
Press L2 + Up For Even More Encounters
E002FEEF 0089A39C
2025C2D4 00000000
1025C2DC 00003E80
Press L2 + Up For Far More Encounters
E002FEEF 0089A39C
2025C2D4 00000000
1025C2DC 00003E38
Press L2 + Up For Ungodly Encounters
E002FEEF 0089A39C
2025C2D4 00000000
1025C2DC 00003DCD
Press L2 + Down For Normal Encounter Rate
E002FEBF 0089A39C
2025C2D4 10040006
1025C2DC 00003EAE
You can choose one of the encounter increasing codes. The last one is the off code, and it works for all of them. It does not deactivate the no random encounters code.
Super Quick Level Up - All
20AA90E8 3C020002
HP Restored After Battle
20A7427C 00000000
Infinite HP - In Battle
200C3000 14200002
200C3004 00000000
200C3008 86050032
200C300C 082A039A
200C3010 0005182D
20A80E60 08030C00
20A80E64 8201002B
Infinite Rune Use And Restore- In Battle
200C3100 00042082
200C3104 00042080
200C3108 8C830004
200C310C 0829CBA5
200C3110 AC830000
20A72E80 08030C40
One Hit Kills
200C3200 54400005
200C3204 27FF0084
200C3208 12200003
200C320C 8201002B
200C3210 54200001
200C3214 27FF006C
200C3218 03E00008
20A80E04 0C030C80
== War codes ==
Allied Units Never Take Damage
D0A8B838 00006078
20AB6078 00000000
Enemy Units - Instant Death
D0A8B838 00006078
20AB6074 000003E7
Infinite Special Skills
This works for all allied units, but only for skills you have to press square to access, like "flowing", "barrage", and "recover".
E0056078 00A8B838
20A59358 00000000
20A59438 00000000
20A59500 00000000
20A59630 00000000
20A59858 00000000
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