This code will cause the game to cycle through the available enemy parties in sequential order, i.e. on the first encounter, you'll get the digit 1 encounter for the area, on the second, 2, and on the third, 3, and so on. When you've exhausted the available enounters for the area, the process starts over again at zero. Note that to save space, you start at one when the game loads, but the 0 digit has a valid encounter as well. It will be the last one you see in the area. Also note that when you move to a new area, it will either keep going from where you left off, or it will start over at zero, depending on how many possible encounters there are in the new area.
Cycle Through Encounters (Freeze)
Press Start + Up to Freeze (Default)
Press Start + Down to Unfreeze
T071-8GFA-VMDPU
0TM3-N657-CG5F3
QJVD-332U-2XDU0
VV4M-TZGQ-MZQGV
5ZCF-97AX-YWZ06
M85N-W2KT-YQ8AK
GWAY-KMGU-NR9T4
WG1Y-9PH7-GXQT8
Q7Q5-MG4Q-6Q9TF
XHKM-NXP9-PEK18
K947-ARXR-3YMER
5290-MWN5-EG471
WYC0-58WZ-K225N
PWA0-WGW4-VDUHY
D85R-Z4RT-T8293
NTJB-ZVGP-YDGB4
Just so we're clear, the code starts out frozen by default. It serves the same function as the other code, but you can press the indicated buttons to freeze the cycle at the current encounter. You can do this during the battle, or afterwards until the next encounter is hit. Note that with this code, the digits will start cycling at zero, unless you unfreeze the code before the first encounter. If you move to a new area that has fewer encounters, it will go back to zero, and remain frozen there until you press the right buttons. You can unfreeze the cycle at any time.
By way of example, using these codes results in the following list for the Mountain Pass near the Beaver Dam (minor spoilers may follow):
0 Zadum
1 Tree Wizard
2 Dragonfly x 3
3 Mad Condor
4 Mad Condor & Dragonfly x 2
5 Avolo Pestis & Dragonfly x 2 (area boss)
6 SoLaTi (probably only until captured)
The last guy there should give you an idea of one way these codes might be really handy.
Oh, and just in case someone wants it (it won't be too useful unless someone takes the trouble to compile a list of every area in the game):
Always Encounter the Same Enemy Party
203461C8 2402????
YHYA-5VWE-UKYPW
QXG4-M0K9-DJRNW
Most likely the available quantities will always be one digit (000?), but the game allows that much space, and it should work as an alternative no encounters code if you make ???? = FFFF, so just think of the extra question marks as leaving the options open.
Edit: And one more thing, in case it's not painfully obvious, you can't use the freeze-able code at the same time as the other cycle through code.
Press L2 + Up For More Encounters
Q77D-E3DY-3C8J9
T808-GKW7-4MCH5
Q81X-59A1-RAA6Z
KRGM-FNUG-QJJ1V
Press L2 + Up For Even More Encounters
G5QQ-18J1-UU1E3
T808-GKW7-4MCH5
Q81X-59A1-RAA6Z
F8HU-NFVU-4HH6G
Press L2 + Up For Far More Encounters
URQY-2D2J-9R4FT
T808-GKW7-4MCH5
Q81X-59A1-RAA6Z
VXZK-E6AB-YANY8
Press L2 + Up For Ungodly Encounters
MTZ9-8XDW-2V8TY
T808-GKW7-4MCH5
Q81X-59A1-RAA6Z
RF3G-2K7R-76MKQ
Press L2 + Down For Normal Encounter Rate
7GRX-425J-HV8Y7
P6EK-HFT3-V45V7
BQFT-9HY6-JYEV7
239Y-D48B-11ZHA
You can choose one of the encounter increasing codes. The last one is the off code, and it works for all of them. It does not deactivate the no random encounters code.
Super Quick Level Up - All
X63C-XK66-2D9MZ
0EFX-50PN-G1HC2
HP Restored After Battle
GBZQ-K26C-KKM9T
YCR3-RADC-07XVQ
Infinite HP - In Battle
6MM0-45Q5-BMRKE
F72F-2FKP-BXQUU
VG1B-N84A-XZJPX
T1NQ-VT1P-CHJMC
KGX0-3JE4-9P5GJ
4F0M-VBGV-UK9HT
9PZP-4DF3-HHUYJ
RY3N-YHA9-37BB0
Infinite HP (Alternate)(Untested)
CDXQ-ZQAT-7Z3T9
R2DE-M9MZ-ZP5NK
UTGH-4AZQ-RZRBN
G0FD-6MXW-Z05MM
700C-JYGF-X6J7N
9PZP-4DF3-HHUYJ
RY3N-YHA9-37BB0
Infinite Rune Use - In Battle
D4FT-WKV9-RCMDH
A68T-WVV5-8RBJW
Infinite Rune Use And Restore- In Battle
U63M-B9AJ-WV9QK
K7P2-H9M4-T4M97
WC8A-F3NP-P17C4
ECH3-DG8E-19ZBC
Y2V8-G6U7-D2DA9
A05V-XKYK-ZHFYB
ZNA9-4Y83-M36JC
One Hit Kills
GGA8-JKEQ-QU3M3
PZAJ-4GAC-RP748
ECQZ-RZFY-7G654
NX07-JGZY-BMEEG
DU87-26RA-DZNFC
FP92-VG2J-5XHH9
X10F-DJ2V-RYX2Y
E57K-HXTA-9PM75
11NY-77AZ-DKCPD
== War codes ==
Allied Units Never Take Damage
ENW6-0E3R-X5PX7
11CK-G4FK-NRQPV
ABE1-5GXB-51Z5P
Enemy Units - Instant Death
25RH-0Q27-2HF12
11CK-G4FK-NRQPV
995P-D1BG-RJ203
Infinite Special Skills
This works for all allied units, but only for skills you have to press square to access, like "flowing", "barrage", and "recover".
K4BM-5XYY-DJ1K3
B5WU-3AQP-QUNKD
AT0J-AG3V-FTTN7
1MFY-PP92-BFRT0
GG5B-N0CW-JY86M
RQ6B-RXM9-A95BJ
47TP-MBDC-GTRW7
03AH-5PBC-9K2T7
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